[winswitch] games rely on precise mouse movements
offonoffoffonoff at gmail.com
Fri Dec 13 05:50:51 GMT 2013
makes sense. its the timing and not the number of events.
On Thu, Dec 12, 2013 at 11:25 PM, Antoine Martin <antoine at nagafix.co.uk>wrote:
> On 13/12/13 11:59, ... wrote:
> > https://www.xpra.org/trac/ticket/137
> > I was just looking through this. I like the tablet idea, well for
> > I'd love to see games through xpra on a linux tablet, if not android.
> The android client needs work and doesn't even handle keyboard input at
> all, and mouse only just.
> > As for actual mouse movements, I don't know squat about how things are
> > working, but the thought I had on seeing this is having python or cython
> The choice of language wouldn't really matter.
> > doing interpolation between mouse positions on the server (client?) side,
> > simulating the acceleration that the game is going to try and do anyway.
> > Has that been considered / is it workable?
> I don't think that this would improve things, only make things more
> We already have the mouse events that the application should be
> receiving, those are the events we receive client side. No need to
> interpolate anything.
> Adding the option to send all mouse events (and not just the last one we
> find time to send as we do at present) would be trivial to implement,
> the extra bandwidth costs should be immaterial if you are targeting gaming.
> The difficulty is in delivering the events to the remote application
> with the same exact gap between them as they had when we received them.
> This could probably be solved by artificially delaying *all* mouse
> events by a delay (based on the network jitter) that restores the
> original gap.
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